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    <loc>https://www.brandenupchurch.com/elranchotest</loc>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>CK64 Level Design - El Rancho - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
    <loc>https://www.brandenupchurch.com/el-rancho</loc>
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    <lastmod>2025-08-14</lastmod>
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      <image:title>Citizen Kane 64 - FPS Stage - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Citizen Kane 64 - FPS Stage - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Citizen Kane 64 - FPS Stage - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Citizen Kane 64 - FPS Stage - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Citizen Kane 64 - FPS Stage - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Citizen Kane 64 - FPS Stage - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Citizen Kane 64 - FPS Stage - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.brandenupchurch.com/process</loc>
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    <priority>0.75</priority>
    <lastmod>2023-06-09</lastmod>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Level Design Process and Methodology - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://www.brandenupchurch.com/game-design</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-10-21</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/4a823276-0f77-4aa4-a377-78a3e9114ffd/Rhythmonsters.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - 2015 Rhythmonsters Pitch Presentation</image:title>
      <image:caption>An archived pitch presentation for a virtual pet app that generates monsters from songs in your music library, based on the mobile phone OSs of the time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/f928ea6d-4510-4285-a756-676f64e9a1a2/HoneyBeeHavoc.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - HONEYBEE HAVOC</image:title>
      <image:caption>Exterminate the humans in this angry-swarm-of-bees simulator! A very short and simple game jam game that uses only the mouse.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/4544d605-7e09-459f-981d-1325f866b550/DougHuggem.jpg</image:loc>
      <image:title>Branden J Upchurch - Game Design - DOUG HUGGEM</image:title>
      <image:caption>After 13 years in the making, Doug Huggem is finally here! Doug Huggem is the first “Kindness” type game, a First Person Politeness Simulator that promotes positivity and teaches high-octane morality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/bbd00bfc-434e-46d5-b933-e7c57fa703c9/Xenophage.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - XENOPHAGE (COMPLETE DESIGN DOCUMENT)</image:title>
      <image:caption>A 100-page design document for a sci-fi sidescrolling beat-em-up game where you eat enemies to mutate and grow their body parts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/31d601b0-9f67-4945-aab6-eb241442ce66/Untitled.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - NET DIVER</image:title>
      <image:caption>A prototype for a 3D/2.5D platformer made with Unity. The game contains both free-roaming and sidescrolling sections. Available as a browser-playable demo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/d183d1b7-2059-47af-965b-9e4f3f12c620/60SecondHistory.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - 60 SECOND HISTORY</image:title>
      <image:caption>Play through six stages of history ten seconds at a time, changing the future as you go! Made for the “Little Awful Jam” game jam.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/7083c720-fd91-4ba2-9dab-2d6dbc546f72/kane+n64+box+clean.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - CITIZEN KANE 64</image:title>
      <image:caption>A Nintendo 64-style retro adaptation of the 1941 film Citizen Kane. The first section of the game is playable as a complete demo, but more content is being developed. Made with Unity, incorporating the PlayMaker and Game Creator visual scripting languages.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/f928ea6d-4510-4285-a756-676f64e9a1a2/HoneyBeeHavoc.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - HONEYBEE HAVOC</image:title>
      <image:caption>Exterminate the humans in this angry-swarm-of-bees simulator! A very short and simple game jam game that uses only the mouse.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/4544d605-7e09-459f-981d-1325f866b550/DougHuggem.jpg</image:loc>
      <image:title>Branden J Upchurch - Game Design - DOUG HUGGEM</image:title>
      <image:caption>The first FPPS (First Person Politeness Simulator)! This game was made in Unity for the comedy group Mega64 based on their parody skit. Doug Huggem is a bizarre first person sandbox game where you try to do good deeds to raise your positivity meter. The higher the meter, the crazier things get. Featuring the voices of the original Duke Nukem voice actor Jon St. John, as well as those of the Mega64 members. The game uses primarily free assets with modifications.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/d183d1b7-2059-47af-965b-9e4f3f12c620/60SecondHistory.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - 60 SECOND HISTORY</image:title>
      <image:caption>Play through six stages of history ten seconds at a time, changing the future as you go! Made for the “Little Awful Jam” game jam.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/93daebd9-2c8e-4d38-be34-02248f803703/olGmX2%5B1%5D.jpg</image:loc>
      <image:title>Branden J Upchurch - Game Design - HYPER MEGA 256-IN-1</image:title>
      <image:caption>A fake bootleg multicart game made up of multiple smaller games that interact with each other to free the imprisoned soul of celebrity actor Kevin James. Made for the “Awful Jam” comedy game jam.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/31d601b0-9f67-4945-aab6-eb241442ce66/Untitled.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - NET DIVER (Platform Prototype)</image:title>
      <image:caption>A prototype for a 3D/2.5D platformer made with Unity. The game contains both free-roaming and sidescrolling sections. Available as a browser-playable demo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/bbd00bfc-434e-46d5-b933-e7c57fa703c9/Xenophage.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - XENOPHAGE (COMPLETE DESIGN DOCUMENT)</image:title>
      <image:caption>A 100-page design document for a sci-fi sidescrolling beat-em-up game where you eat enemies to mutate and grow their body parts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/7083c720-fd91-4ba2-9dab-2d6dbc546f72/kane+n64+box+clean.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - CITIZEN KANE 64</image:title>
      <image:caption>A Nintendo 64-style retro adaptation of the 1941 film Citizen Kane. The first section of the game is playable as a complete demo, but more content is being developed. Made with Unity, incorporating the PlayMaker and Game Creator visual scripting languages.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/a15c89e8-cb55-4622-af4d-435881035f16/bbvvXg%5B1%5D.jpg</image:loc>
      <image:title>Branden J Upchurch - Game Design - HYPER TURBO 3-IN-1 MULTISWAP</image:title>
      <image:caption>A sequel to Hyper Mega 256-in-1 where you play 3 different rotating games at once. Made for the “Awful Summer Jam” comedy game jam.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/4a823276-0f77-4aa4-a377-78a3e9114ffd/Rhythmonsters.png</image:loc>
      <image:title>Branden J Upchurch - Game Design - 2015 Rhythmonsters Pitch Presentation</image:title>
      <image:caption>An archived pitch presentation for a virtual pet app that generates monsters from songs in your music library, based on the mobile phone OSs of the time.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.brandenupchurch.com/writing-samples</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-10-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/d17537cc-9dbf-42ce-90c3-a9e7f256df9a/bEMKiA.png</image:loc>
      <image:title>Writing Samples - Comedy Game Script KINGDOM HANKS</image:title>
      <image:caption>The script to a parody game made for a Tom Hanks-themed game jam. It combines various Tom Hanks movies such as Forrest Gump and Big with a melodramatic JRPG/anime story. This script demonstrates the ability to match the "voice" of various kinds of characters in any kind of situation. READ GAME SCRIPT</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/1761020849346-NDLKB6D13L5A59NQ37PL/unsplash-image-WG6ZfPUsgTQ.jpg</image:loc>
      <image:title>Writing Samples - Supernatural Film Script WONDERLAND SYNDROME</image:title>
      <image:caption>A screenplay for a supernatural mystery film. It follows a young man named Alex who begins to have recurring dreams about a dream world based on Alice in Wonderland, featuring a girl dressed as Alice who resembles a child that died 10 years prior. People he knows start to appear one by one as characters in the dream, and one by one they fall into mysterious comas in the real world. Alex must wake them up and solve the mystery of the dream before the shadowy Jabberwock devours them for good.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/1761024308861-A1TAACEYBTNOA1OZA65B/unsplash-image-pVNuRcQrb7E.jpg</image:loc>
      <image:title>Writing Samples - Action Romantic Comedy Script REBOUND</image:title>
      <image:caption>An action romantic comedy in a cartoony world of superheroes, where the enthusiastic but ineffectual rubber hero Rebound falls in love with an electric-powered supervillain mastermind.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.brandenupchurch.com/level-design</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-08-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/9bdc6f0e-5d11-4229-a0cd-c7e7bb0e8fb0/diagram+finished.png</image:loc>
      <image:title>Branden J Upchurch - Level Design - LEVEL DESIGN PROCESS AND METHODOLOGY</image:title>
      <image:caption>A walkthrough of my level design process as I make the intro stage to a Unity 2.5/3D platformer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/c5830fc1-8005-4050-b085-4fa987c531ce/CitizenKane64.png</image:loc>
      <image:title>Branden J Upchurch - Level Design - EL RANCHO NIGHT CLUB</image:title>
      <image:caption>A simple tutorial level for an FPS based on a scene from the film Citizen Kane.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/bab3b3a8-facf-483f-bb41-9dbe80c2acdc/Cyberspace.png</image:loc>
      <image:title>Branden J Upchurch - Level Design - STAGE 1: CYBERSPACE</image:title>
      <image:caption>The first level of an action platformer that switches between 2.5D and 3D sections. The stage teaches the player organically and features numerous collectibles and multiple paths.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/9bdc6f0e-5d11-4229-a0cd-c7e7bb0e8fb0/diagram+finished.png</image:loc>
      <image:title>Branden J Upchurch - Level Design - LEVEL DESIGN PROCESS AND METHODOLOGY</image:title>
      <image:caption>A walkthrough of my level design process as I make the intro stage to a Unity 2.5/3D platformer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/c5830fc1-8005-4050-b085-4fa987c531ce/CitizenKane64.png</image:loc>
      <image:title>Branden J Upchurch - Level Design - FPS: EL RANCHO NIGHT CLUB (Citizen Kane 64)</image:title>
      <image:caption>The first level of an FPS based on a scene from the film Citizen Kane.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/4df63814-a3fb-4083-b99d-03feabd19f22/action+thumb-Recovered.png</image:loc>
      <image:title>Branden J Upchurch - Level Design - ACTION: RPG DIMENSION (Citizen Kane 64)</image:title>
      <image:caption>A PSO and Dark Souls inspired action level with platforming elements.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/bab3b3a8-facf-483f-bb41-9dbe80c2acdc/Cyberspace.png</image:loc>
      <image:title>Branden J Upchurch - Level Design - HYBRID PLATFORMER: CYBERSPACE</image:title>
      <image:caption>The first level of an action platformer that switches between 2.5D and 3D sections. The stage teaches the player organically and features numerous collectibles and multiple paths. For a more in-depth look, see the Level Design Process and Methodology section above.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.brandenupchurch.com/writing-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-12</lastmod>
  </url>
  <url>
    <loc>https://www.brandenupchurch.com/home</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2024-06-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/f98e4997-9233-414e-911d-558b052e2ccb/BJU.png</image:loc>
      <image:title>Branden J Upchurch - Game Designer/Writer - ABOUT ME</image:title>
      <image:caption>I am a game designer with over 10 years of indie and hobbyist experience, both in level design and overall game design, as well as writing. I received a certification in game design from Arizona State University in 2015 after graduating with a bachelors in screenwriting in 2013. I started off by coming up with game ideas as a small child, making board games, card games, and puzzles as well as drawing my own ideas and level maps as early as age 4 (though needless to say they wouldn’t be very legible for another few years). I began creating video games at age 10 after learning The Games Factory and RPG Maker and have been doing so ever since. While my forte is comedy or action games, I have also developed a board game and acted as designer on a game used for research for the language department at Arizona State University. After receiving a bachelors in screenwriting and certificate in game design from ASU, I spent 6 years working in Yokohama, Japan in the education sector. My game jam games have been streamed by several popular video game streamers such as Vinesauce and Mega 64. My expertise in the music and education industries brings a unique creative touch to my games that sets them apart from the rest. I am currently based in Philadelphia but am willing to relocate for the right position.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/f98e4997-9233-414e-911d-558b052e2ccb/BJU.png</image:loc>
      <image:title>Branden J Upchurch - Game Designer/Writer</image:title>
      <image:caption>I am a game designer with over 10 years of indie and hobbyist experience, both in level design and overall game design, as well as writing. I received a certification in game design from Arizona State University in 2015 after graduating with a bachelors in screenwriting in 2013. I started off by coming up with game ideas as a small child, making board games, card games, and puzzles as well as drawing my own ideas and level maps as early as age 4 (though needless to say they wouldn’t be very legible for another few years). I began creating video games at age 10 after learning The Games Factory and RPG Maker and have been doing so ever since. While my forte is comedy or action games, I have also developed a board game and acted as designer on a game used for research for the language department at Arizona State University. After receiving a bachelors in screenwriting and certificate in game design from ASU, I spent 6 years working in Yokohama, Japan in the education sector. My game jam games have been streamed by several popular video game streamers such as Vinesauce and Mega 64. My expertise in the music and education industries brings a unique creative touch to my games that sets them apart from the rest. I am currently based in Philadelphia but am willing to relocate for the right position.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.brandenupchurch.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-12</lastmod>
  </url>
  <url>
    <loc>https://www.brandenupchurch.com/action</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-08-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/3fcf7e4e-15aa-446f-b7dc-712afa5d0dbc/action+shot2.png</image:loc>
      <image:title>Citizen Kane 64 - Action Stage - Make it stand out</image:title>
      <image:caption>An optional platforming section that leads to hidden things.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/db117504-cad9-4045-a230-2ce8777c13e5/action+shot3.png</image:loc>
      <image:title>Citizen Kane 64 - Action Stage - Make it stand out</image:title>
      <image:caption>Mid-Boss in front of a gated cave.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/d1e03ec3-61b0-44a0-8e64-4d5530e8a339/levl+map.png</image:loc>
      <image:title>Citizen Kane 64 - Action Stage - LEVEL MAP</image:title>
      <image:caption>A complete map of the level from a top-down view. Enemies, items, events, and obstacles are all labeled.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61eb8bcef147fa223a60da53/c3dd06d0-99bd-421d-92cd-2acd9a272c54/action+shot4.png</image:loc>
      <image:title>Citizen Kane 64 - Action Stage - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
</urlset>

